

SpongeBob SquarePants
SpongeBob SquarePants is a : 3 drops and 17 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 3 drops 17 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
SpongeBob SquarePants: Internet Sensation 5 cards
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- Card Kingdom $34.99 foil $32.99
- Cardmarket €25.56 foil €27.54
- Mana Pool $20.84 foil $20.76
- TCGplayer $26.91 foil $23.14
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- Card Kingdom $9.99 foil $9.49
- Cardmarket €5.09 foil €6.90
- Mana Pool $4.74 foil $5.39
- TCGplayer $5.46 foil $6.25
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- Card Kingdom $7.49 foil $7.49
- Cardmarket €3.18 foil €4.64
- Mana Pool $4.62 foil $5.21
- TCGplayer $7.91 foil $5.42
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- Card Kingdom $9.99 foil $12.99
- Cardmarket €8.78 foil €10.75
- Mana Pool $6.72 foil $8.17
- TCGplayer $10.77 foil $7.76
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- Card Kingdom $9.99 foil $12.99
- Cardmarket €3.65 foil €4.80
- Mana Pool $5.19 foil $5.84
- TCGplayer $5.47 foil $7.24
SpongeBob SquarePants: Lands Under the Sea 5 cards
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- Card Kingdom $4.49 foil $3.49
- Cardmarket €2.54 foil €3.25
- Mana Pool $3.37 foil $3.09
- TCGplayer $3.92 foil $3.40
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- Card Kingdom $6.49 foil $6.49
- Cardmarket €4.98 foil €5.88
- Mana Pool $5.72 foil $5.19
- TCGplayer $6.36 foil $5.33
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- Card Kingdom $4.99 foil $5.49
- Cardmarket €2.44 foil €3.60
- Mana Pool $3.29 foil $4.40
- TCGplayer $3.43 foil $4.77
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- Card Kingdom foil $4.99
- Cardmarket €3.99 foil €4.87
- Mana Pool $4.17 foil $4.42
- TCGplayer $5.68 foil $4.78
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- Card Kingdom $7.49 foil $4.49
- Cardmarket €3.23 foil €4.08
- Mana Pool $4.15 foil $4.06
- TCGplayer $6.40 foil $3.88
SpongeBob SquarePants: Legends of Bikini Bottom 7 cards
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- Card Kingdom $6.49
- Cardmarket €5.13 foil €5.82
- Mana Pool $4.30 foil $5.42
- TCGplayer $4.87 foil $5.76
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- Card Kingdom $4.99 foil $4.99
- Cardmarket €3.18 foil €3.15
- Mana Pool $2.53 foil $3.38
- TCGplayer $2.85 foil $3.64
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- Card Kingdom $6.49 foil $6.49
- Cardmarket €3.38 foil €3.42
- Mana Pool $3.12 foil $3.90
- TCGplayer $3.54 foil $4.07
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- Card Kingdom $27.99 foil $29.99
- Cardmarket €18.59 foil €20.60
- Mana Pool $19.01 foil $21.55
- TCGplayer $20.11 foil $21.08
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- Card Kingdom $12.99 foil $12.99
- Cardmarket €6.43 foil €6.22
- Mana Pool $8.15 foil $9.34
- TCGplayer $9.38 foil $10.67
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- Card Kingdom $3.49 foil $5.49
- Cardmarket €1.85 foil €3.75
- Mana Pool $1.95 foil $2.53
- TCGplayer $2.89 foil $4.93
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- Card Kingdom $23.99 foil $29.99
- Cardmarket €16.02 foil €17.02
- Mana Pool $17.50 foil $20.94
- TCGplayer $20.68 foil $23.10
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
44 rulings for 9 cards
Charix, the Raging Isle
Each time you activate Charix's last ability, the value of X for that instance of the ability is determined only as that ability resolves. Once that happens, the size of the power-and-toughness change for that instance of the ability won't change later in the turn, even if the number of Islands you control does change.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases (such as that of Charix), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
An opponent's spell that targets Charix more than once costs only {2} more to cast.
Daze
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as the alternative cost of Daze), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
Force of Despair
Force of Despair destroys all permanents that entered the battlefield this turn and are currently creatures. It doesn’t matter whether they were creatures as they entered the battlefield.
Grazilaxx, Illithid Scholar
Grazilaxx's first ability triggers before combat damage is dealt. If you choose to return the creature to your hand, it won't deal or receive combat damage.
Inevitable Betrayal
The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
Cards exiled with suspend are exiled face up.
Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
A card with no mana cost can't be cast normally; you'll need a way to cast it for an alternative cost or without paying its mana cost, such as by suspending it.
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
If a card with no mana cost is given an alternative cost equal to its mana cost (by Snapcaster Mage, for example), that cost cannot be paid and the card cannot be cast this way.
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
You may fail to find a creature card in your opponent's library. This may be because they don't have any creature cards, or it may be because you simply don't like any of the creature cards they do have.
Jodah, the Unifier
If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell.
If you exile your entire library without exiling a legendary nonland card with lesser mana value, you will randomize the exiled cards and they again become your library, ending the effect. You will not continue to exile and shuffle your library forever.
The mana value of the spell that caused the ability to trigger is determined only by its mana cost, no matter what the total cost to cast the spell was. If that spell had an {X} in its cost, include the chosen value for X when determining its mana value.
If the legendary nonland card exiled this way is a modal double-faced card, and the back face is also a nonland card face, you may cast either face, even if the back face isn’t legendary.
The types and mana value of a double-faced card in exile are determined by the characteristics of its front face. The mana value of a split card is the total mana value of both halves of the split card added together.
If you choose not to cast the card, it remains in exile. The rest of the cards will be put on the bottom of your library in a random order.
The legendary nonland card exiled may be cast immediately. If you do not cast it immediately, you don’t get to cast it at a later time.
You exile the cards face up. All players will be able to see them.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Both Jodah, the Unifier’s triggered ability and the spell cast with that ability resolve before the spell that caused the ability to trigger, even if the original spell was countered in response.
Skrelv, Defector Mite
Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter.
Any other effects of that damage, such as life gain from lifelink, still apply.
A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life.
If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters.
Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters.
Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged.
Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way.
Toski, Bearer of Secrets
A spell or ability that counters spells can still target Toski. When that spell or ability resolves, Toski won't be countered, but any additional effects of that spell or ability will still happen.
If Toski can't attack for some reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
Toxrill, the Corrosive
Toxrill's third ability triggers when a creature an opponent controls with a slime counter on it dies for any reason, not just due to its toughness being decreased by Toxrill's second ability.
Toxrill. the Corrosive's second and third abilities apply to all creatures you don't control with slime counters, even if those slime counters came from a source other than Toxrill's first ability.
Another card, Sludge Monster, causes non-Horror creatures with slime counters on them to lose all abilities and have base power and toughness 2/2. If you control both Toxrill and Sludge Monster, those non-Horror creatures are 2/2 creatures with no abilities that also get -1/-1 for each slime counter.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
- CounterspellGarfield: As Intended, Dungeons & Dragons: Whispers in Candlekeep, Hatsune Miku: Winter Diva, Heads I Win, Tails You Lose, Far Out, Man
- ForestSecret Lair x Star Trek: New Worlds, The Oddlands: Forests, The Oddlands: Islands, The Oddlands: Mountains, The Oddlands: Plains
- IslandSecret Lair x Star Trek: New Worlds, Secret Lair Commander Deck: Odds and Ends, The Oddlands: Forests, The Oddlands: Islands, The Oddlands: Mountains
- Jodah, the UnifierSecret Lair x Jim Henson's Labyrinth: Should You Need Us
- MountainSecret Lair x Star Trek: New Worlds, The Oddlands: Forests, The Oddlands: Islands, The Oddlands: Mountains, The Oddlands: Plains
- Night's WhisperThe Zeta Set, Welcome to Castle Dracula
- PlainsSecret Lair x Star Trek: New Worlds, Secret Lair Commander Deck: Odds and Ends, The Oddlands: Forests, The Oddlands: Islands, The Oddlands: Mountains
- SwampSecret Lair x Star Trek: New Worlds, Secret Lair Commander Deck: Odds and Ends, The Oddlands: Forests, The Oddlands: Islands, The Oddlands: Mountains
- Toxrill, the CorrosiveSecret Lair Commander Deck: Odds and Ends
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.