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Isshin, Two Heavens as One

Isshin, Two Heavens as One

Legendary Creature — Human Samurai

Isshin wants a deck that attacks more than once in a single turn. It also works in a deck built around Humans or Samurai.

  • Mana costredwhiteblack
  • White, Black, Red ()
  • Power / toughness3 / 4
  • RarityRare

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Archetypes
Themes

Cards That Fit Isshin, Two Heavens as One

Picked for what they do in Isshin's deck. When two cards do the same job, the one with the lower comes first. All of them fit Isshin's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Isshin, Two Heavens as One does6

The 6 Cards

Rulings for Isshin, Two Heavens as One

explain how Isshin works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 18 Feb 2022

Isshin, Two Heavens as One's ability affects only triggered abilities with conditions that are directly related to attacking, such as “whenever [this creature] attacks” or “whenever you attack with one or more creatures.” It does not affect triggered abilities with other trigger conditions, such as “whenever [this creature] becomes tapped.”

Wizards of the Coast 18 Feb 2022

Isshin's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution are also made individually.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Isshin, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWBRPlayers write colors as letters: W for white, B for black, R for red.Extra CombatsExtra Combat decks get to attack more than once in a single turn, so their creatures can hit twice or more. They pair with cards that untap creatures, because a creature that attacked is usually tapped and cannot attack again until it untaps.Open the Extra Combats pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageTrigger DoublerMakes your triggers fire an extra time. One trigger becomes two, which is where a lot of long chains start. Panharmonicon, Roaming ThroneOpen the Trigger Doubler page