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Bruce Banner // The Incredible Hulk

Bruce Banner // The Incredible Hulk

Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero

Bruce Banner wants a deck that hurts its own creatures on purpose to set off their abilities. It also suits a deck that attacks more than once in a single turn.

  • Mana costblue
  • Blue, Red, Green ()
  • Power / toughness1 / 1
  • RarityMythic

XX, tap: Draw X cards. Activate only as a sorcery.

2 genericredredgreengreen: Transform Bruce Banner. Activate only as a sorcery.

//

Reach, trample

Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.

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Themes
  • Berserkers
  • Gammas
  • Heroes
  • Humans
  • Scientists

Cards That Fit Bruce Banner

Picked for what they do in Bruce Banner's deck. When two cards do the same job, the one with the lower comes first. All of them fit Bruce Banner's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Bruce Banner, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURGPlayers write colors as letters: U for blue, R for red, G for green. Blue is U because B was already taken by black.EnrageEnrage decks use creatures that do something every time they are dealt damage, then damage them on purpose to set it off. A card that damages every creature can set off all of them at once.Open the Enrage pageEnrageTriggers when this creature is dealt damage, so hurting it hands you something instead. It turns blocking and burn spells into a decision your opponents would rather not have to make. Some of these were printed under the ability word Enrage; this tag covers the whole family, named or not. Boros Reckoner, Truefire Captain, Coalhauler SwineOpen the Enrage pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageExtra CombatsExtra Combat decks get to attack more than once in a single turn, so their creatures can hit twice or more. They pair with cards that untap creatures, because a creature that attacked is usually tapped and cannot attack again until it untaps.Open the Extra Combats pageExtra CombatGives you an extra combat, a second chance to attack in the same turn. Most, like Aggravated Assault and Aurelia, the Warleader, also untap your creatures so they can attack again, and cards that make a creature hard to block, like Whispersilk Cloak, make each attack count.Open the Extra Combat pageExtra PhaseAdds an extra phase to your turn: usually another combat, though sometimes an additional main phase to cast more spells. Aggravated Assault, Moraug, Fury of AkoumOpen the Extra Phase page+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page