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- Admiral Beckett Brass
Command zone
Admiral Beckett Brass
Legendary Creature — Human Pirate
Admiral Beckett Brass wants a deck that is built around one creature type, like Elves or Dragons. It also suits a deck that steals its opponents' creatures and spells.
- Mana cost
- Blue, Black, Red ()
- Power / toughness3 / 3
- RarityMythic
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
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- Archetypes
- Themes
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- Humans
- Pirates
Cards That Fit Admiral Beckett Brass
Picked for what they do in Admiral Beckett Brass's deck. When two cards do the same job, the one with the lower comes first. All of them fit Admiral Beckett Brass's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Admiral Beckett Brass
explain how Admiral Beckett Brass works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Admiral Beckett Brass's triggered ability checks what happened earlier in the turn. It doesn't care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they're still Pirates.
If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.
If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass's triggered ability.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass's ability.
The control-change effect of Admiral Beckett Brass's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step or when you lose control of Admiral Beckett Brass.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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