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Garland, Royal Kidnapper

Garland, Royal Kidnapper

Legendary Creature — Human Knight

Garland wants a deck that turns its opponents against each other. It also suits a deck that steals its opponents' creatures and spells.

  • Mana cost2 genericblueblack
  • Blue, Black ()
  • Power / toughness3 / 4
  • RarityRare

When Garland enters, target opponent becomes the monarch.

Whenever an opponent becomes the monarch, gain control of target creature that player controls for as long as they're the monarch.

Creatures you control but don't own get +2/+2 and can't be sacrificed.

Build a deck with Garland Find it in the app

Archetypes
Themes

Cards That Fit Garland, Royal Kidnapper

Picked for what they do in Garland's deck. When two cards do the same job, the one with the lower comes first. All of them fit Garland's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Garland, Royal Kidnapper

explain how Garland works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

If an effect instructs you to sacrifice a creature and you control any creatures other than ones you control but don't own, you must sacrifice one of those other creatures. You can't try to sacrifice a creature you control but don't own.

Wizards of the Coast 2 Oct 2025

If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.

Wizards of the Coast 2 Oct 2025

If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.

Wizards of the Coast 2 Oct 2025

If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

Wizards of the Coast 2 Oct 2025

The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.

Wizards of the Coast 2 Oct 2025

The owner of a token is the player who created that token or, in the case of a resolving copy of a permanent spell that became a token, the player who controlled that spell as it resolved.

Wizards of the Coast 2 Oct 2025

There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

Wizards of the Coast 2 Oct 2025

While Garland is on the battlefield, creatures you control but don't own can't be sacrificed for any reason. If an effect instructs you to sacrifice one of them, you can't and it remains on the battlefield. You also can't sacrifice one of them to pay a cost that requires you to sacrifice a creature.

Wizards of the Coast 2 Oct 2025

While Garland's second ability is on the stack, if that opponent stops being the monarch before it resolves, you won't gain control of the target creature at all.

9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Garland, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.PoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageMonarchBeing the monarch means you draw an extra card at the end of each of your turns. Deal combat damage to the monarch and the title passes to you.Open the Monarch pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft pageTheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft page