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Aegar, the Freezing Flame

Aegar, the Freezing Flame

Legendary Creature — Giant Wizard

Aegar wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Giants or Wizards.

  • Mana cost1 genericbluered
  • Blue, Red ()
  • Power / toughness3 / 3
  • RarityUncommon

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

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Cards That Fit Aegar, the Freezing Flame

Picked for what they do in Aegar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Aegar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Aegar, the Freezing Flame

explain how Aegar works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 5 Feb 2021

A creature has been dealt excess damage if one or more sources deal more damage to it than the minimum amount of damage required to be lethal damage. In most cases, this means damage greater than its toughness, but consider the damage already dealt to it that turn.

Wizards of the Coast 5 Feb 2021

A planeswalker is dealt excess damage if it's dealt damage greater than its current loyalty.

Wizards of the Coast 5 Feb 2021

Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the creature's toughness. Note that a source of damage having deathtouch has no effect on damage dealt to planeswalkers.

Wizards of the Coast 5 Feb 2021

If a permanent is both a creature and a planeswalker, the minimum amount of damage to be considered lethal damage is used to determine if excess damage has been dealt. For example, if a 5/5 creature that's also a planeswalker with three loyalty counters on it is dealt 4 damage, it's been dealt 1 excess damage and Aegar's ability may trigger.

Wizards of the Coast 5 Feb 2021

It doesn't matter whether a Giant, Wizard, or spell you control deals the excess damage, only that excess damage was dealt and that one of those three things dealt damage to the creature or planeswalker at some point during the turn. For example, if a 4/4 creature an opponent controls is dealt 2 damage by a spell you control and later that turn is dealt 3 damage by a spell another player controls, Aegar's ability will trigger.

Wizards of the Coast 14 Apr 2023

Aegar's ability won't trigger when a battle is dealt excess damage. It's not his fault. They didn't exist yet.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Aegar, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageGiantsGiants are large creatures, most often red, and some deal damage directly to creatures or players.Open the Giants pageWizardsWizards are mostly blue spellcasters, and many reward you for casting instants and sorceries or draw you cards.Open the Wizards page