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Arjun, the Shifting Flame

Arjun, the Shifting Flame

Legendary Creature — Sphinx Wizard

Arjun wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Sphinxes or Wizards.

  • Mana cost4 genericbluered
  • Blue, Red ()
  • Power / toughness5 / 5
  • RarityMythic

Flying

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Build a deck with Arjun Find it in the app

Archetypes

Cards That Fit Arjun, the Shifting Flame

Picked for what they do in Arjun's deck. When two cards do the same job, the one with the lower comes first. All of them fit Arjun's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Arjun, the Shifting Flame does6

The 6 Cards

Rulings for Arjun, the Shifting Flame

explain how Arjun works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Nov 2015

After Arjun's ability triggers, players may cast instants and activate activated abilities. Each time, you cast an instant spell "in response, Arjun's ability triggers again.

Wizards of the Coast 4 Nov 2015

Arjun's triggered ability will resolve before the spell that caused it to trigger.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Arjun, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page