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Agrus Kos, Spirit of Justice

Agrus Kos, Spirit of Justice

Legendary Creature — Spirit Detective

Agrus Kos, Spirit of Justice wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Detectives or Spirits.

  • Mana cost2 genericredwhite
  • White, Red ()
  • Power / toughness2 / 4
  • RarityMythic

Double strike, vigilance

Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

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Archetypes
Themes

Cards That Fit Agrus Kos, Spirit of Justice

Picked for what they do in Agrus Kos's deck. When two cards do the same job, the one with the lower comes first. All of them fit Agrus Kos's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Agrus Kos, Spirit of Justice does6

The 6 Cards

Rulings for Agrus Kos, Spirit of Justice

explain how Agrus Kos works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Feb 2024

Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

Wizards of the Coast 2 Feb 2024

If a creature is already suspected, suspecting it again won't have any effect.

Wizards of the Coast 2 Feb 2024

If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

Wizards of the Coast 2 Feb 2024

There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

Wizards of the Coast 2 Feb 2024

When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Agrus Kos, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageSuspectUses suspect, a keyword action from Murders at Karlov Manor. A suspected creature gains menace (meaning two or more creatures are needed to block it) and cannot block itself. Nelly Borca, Impulsive AccuserOpen the Suspect page