- Commander Nexus
- Commanders
- Agrus Kos, Spirit of Justice
Command zone
Agrus Kos, Spirit of Justice
Legendary Creature — Spirit Detective
Agrus Kos, Spirit of Justice wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Detectives or Spirits.
- Mana cost
- White, Red ()
- Power / toughness2 / 4
- RarityMythic
Double strike, vigilance
Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
Cards That Fit Agrus Kos, Spirit of Justice
Picked for what they do in Agrus Kos's deck. When two cards do the same job, the one with the lower comes first. All of them fit Agrus Kos's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Agrus Kos, Spirit of Justice does6
Rulings for Agrus Kos, Spirit of Justice
explain how Agrus Kos works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
If a creature is already suspected, suspecting it again won't have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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