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Merry, Esquire of Rohan

Merry, Esquire of Rohan

Legendary Creature — Halfling Knight

Merry wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Halflings, Knights or Legends Matter.

  • Mana costredwhite
  • White, Red ()
  • Power / toughness2 / 2
  • RarityRare

Haste

Merry has first strike as long as it's equipped.

Whenever you attack with Merry and another legendary creature, draw a card.

Build a deck with Merry Find it in the app

Archetypes
Themes

Cards That Fit Merry, Esquire of Rohan

Picked for what they do in Merry's deck. When two cards do the same job, the one with the lower comes first. All of them fit Merry's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Merry, Esquire of Rohan

explain how Merry works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

Merry and the other attacking legendary creature don't have to be attacking the same player, planeswalker, or battle.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Merry, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger page