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Alpharael, Dreaming Acolyte

Alpharael, Dreaming Acolyte

Legendary Creature — Human Cleric

Alpharael wants a deck that throws away its own cards on purpose for a reward. It also works in a deck built around Clerics or Humans.

  • Mana cost1 genericblueblack
  • Blue, Black ()
  • Power / toughness2 / 3
  • RarityUncommon

When Alpharael enters, draw two cards. Then discard two cards unless you discard an artifact card.

During your turn, Alpharael has deathtouch.

Build a deck with Alpharael Find it in the app

Archetypes
Themes

Cards That Fit Alpharael, Dreaming Acolyte

Picked for what they do in Alpharael's deck. When two cards do the same job, the one with the lower comes first. All of them fit Alpharael's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Alpharael, Dreaming Acolyte does6

The 6 Cards

Rulings for Alpharael, Dreaming Acolyte

explain how Alpharael works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 25 Jul 2025

As Alpharael, Dreaming Acolyte’s first ability resolves, you can discard either one artifact card or two cards which may or may not be artifacts. If you really want to, you can discard two artifact cards.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Alpharael, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.Madness/DiscardDiscard decks throw away their own cards on purpose and play cards that reward each discard. Cards with madness can even be cast for a different, usually cheaper, cost at the moment you discard them.Open the Madness/Discard pageLootingDraws and discards in the same breath. Faithless Looting, Frantic Search. It does not gain you cards. It improves the ones you have, and fills your graveyard on purpose, which is exactly what a reanimator card like Animate Dead wants.Open the Looting pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard page