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Command zone

Alphinaud Leveilleur

Alphinaud Leveilleur

Legendary Creature — Elf Wizard

Alphinaud Leveilleur wants a deck that casts lots of instant and sorcery spells. It comes with a built-in partner, Alisaie Leveilleur, and the two can lead one deck together.

  • Mana cost3 genericblue
  • Blue ()
  • Power / toughness2 / 4
  • RarityRare

Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)

Vigilance

Eukrasia — Whenever you cast your second spell each turn, draw a card.

Build a deck with Alphinaud Leveilleur Find it in the app

Archetypes
Themes

Cards That Fit Alphinaud Leveilleur

Picked for what they do in Alphinaud Leveilleur's deck. When two cards do the same job, the one with the lower comes first. All of them fit Alphinaud Leveilleur's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Alphinaud Leveilleur does6

The 6 Cards

Rulings for Alphinaud Leveilleur

explain how Alphinaud Leveilleur works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 6 Jun 2025

"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."

Wizards of the Coast 6 Jun 2025

Alphinaud Leveilleur's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

Wizards of the Coast 6 Jun 2025

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Wizards of the Coast 6 Jun 2025

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

Wizards of the Coast 6 Jun 2025

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Alisaie Leveilleur and Alphinaud Leveilleur are your commanders, your deck may contain cards with white and/or blue in their color identity, but not black, red, or green.

Wizards of the Coast 6 Jun 2025

Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

Wizards of the Coast 6 Jun 2025

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

Wizards of the Coast 6 Jun 2025

Spells that were cast before Alphinaud Leveilleur entered count. If Alphinaud Leveilleur was the first spell you cast this turn, the next spell you cast this turn is your second spell.

Wizards of the Coast 6 Jun 2025

The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.

Wizards of the Coast 6 Jun 2025

The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

Wizards of the Coast 6 Jun 2025

To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

11 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Alphinaud Leveilleur, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpellslinger PayoffRewards you specifically for casting or copying instants and sorceries, usually with a trigger each time. Narrower than Spellslinger, which covers the whole instant-and-sorcery family. Archmage Emeritus, Storm-Kiln ArtistOpen the Spellslinger Payoff pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page