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- Neyith of the Dire Hunt
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Neyith of the Dire Hunt
Legendary Creature — Human Warrior
Neyith of the Dire Hunt wants a deck that deals damage straight to its opponents. It also suits a deck that turns its opponents against each other.
- Mana cost
- Red, Green ()
- Power / toughness3 / 3
- RarityRare
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (
can be paid with either
or
.)
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- Themes
-
- Humans
- Warriors
Cards That Fit Neyith of the Dire Hunt
Picked for what they do in Neyith of the Dire Hunt's deck. When two cards do the same job, the one with the lower comes first. All of them fit Neyith of the Dire Hunt's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Neyith of the Dire Hunt
explain how Neyith of the Dire Hunt works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.
If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.
If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.
If the target creature has menace, two creatures must block it if able.
Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.
The defending player, not you, chooses which creature blocks the target creature.
While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.
You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.
8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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