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Neyith of the Dire Hunt

Neyith of the Dire Hunt

Legendary Creature — Human Warrior

Neyith of the Dire Hunt wants a deck that deals damage straight to its opponents. It also suits a deck that turns its opponents against each other.

  • Mana cost2 genericgreengreen
  • Red, Green ()
  • Power / toughness3 / 3
  • RarityRare

Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay 2 genericred or green. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (red or green can be paid with either red or green.)

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Archetypes
Themes

Cards That Fit Neyith of the Dire Hunt

Picked for what they do in Neyith of the Dire Hunt's deck. When two cards do the same job, the one with the lower comes first. All of them fit Neyith of the Dire Hunt's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Rulings for Neyith of the Dire Hunt

explain how Neyith of the Dire Hunt works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Jun 2020

A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.

Wizards of the Coast 23 Jun 2020

If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.

Wizards of the Coast 23 Jun 2020

If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.

Wizards of the Coast 23 Jun 2020

If the target creature has menace, two creatures must block it if able.

Wizards of the Coast 23 Jun 2020

Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.

Wizards of the Coast 23 Jun 2020

The defending player, not you, chooses which creature blocks the target creature.

Wizards of the Coast 23 Jun 2020

While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.

Wizards of the Coast 23 Jun 2020

You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Neyith of the Dire Hunt, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.BurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageDamage DoublerIncreases damage that is already being dealt, usually doubling it. It turns an attack that was survivable into one that is not. Twinflame TyrantOpen the Damage Doubler pagePoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageForced CombatForces creatures to attack, or decides who they attack, often with goad. In multiplayer it points other people's creatures at each other instead of at you. Bident of Thassa, Toski, Bearer of SecretsOpen the Forced Combat page