Skip to content
  1. Commander Nexus
  2. Commanders
  3. Anzrag, the Quake-Mole

Command zone

Anzrag, the Quake-Mole

Anzrag, the Quake-Mole

Legendary Creature — Mole God

Anzrag wants a deck that attacks more than once in a single turn. It also suits a deck that turns its opponents against each other.

  • Mana cost2 genericredgreen
  • Red, Green ()
  • Power / toughness8 / 4
  • RarityMythic

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

3 genericredredgreengreen: Anzrag must be blocked each combat this turn if able.

Build a deck with Anzrag Find it in the app

Cards That Fit Anzrag, the Quake-Mole

Picked for what they do in Anzrag's deck. When two cards do the same job, the one with the lower comes first. All of them fit Anzrag's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Anzrag, the Quake-Mole

explain how Anzrag works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Feb 2024

Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.

Wizards of the Coast 2 Feb 2024

If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.

Wizards of the Coast 2 Feb 2024

If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.

Wizards of the Coast 2 Feb 2024

If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Anzrag, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.Extra CombatsExtra Combat decks get to attack more than once in a single turn, so their creatures can hit twice or more. They pair with cards that untap creatures, because a creature that attacked is usually tapped and cannot attack again until it untaps.Open the Extra Combats pageExtra CombatGives you an extra combat, a second chance to attack in the same turn. Most, like Aggravated Assault and Aurelia, the Warleader, also untap your creatures so they can attack again, and cards that make a creature hard to block, like Whispersilk Cloak, make each attack count.Open the Extra Combat pageExtra PhaseAdds an extra phase to your turn: usually another combat, though sometimes an additional main phase to cast more spells. Aggravated Assault, Moraug, Fury of AkoumOpen the Extra Phase pagePoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageForced CombatForces creatures to attack, or decides who they attack, often with goad. In multiplayer it points other people's creatures at each other instead of at you. Bident of Thassa, Toski, Bearer of SecretsOpen the Forced Combat pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageGods / DevotionGods, and cards that count your devotion: the number of mana symbols of one color among the costs of your permanents. The Theros Gods cannot be destroyed, and only become creatures when your devotion to their color is high enough.Open the Gods / Devotion pageUntapperUntaps permanents. Untapping a land or a mana-producing artifact effectively lets you spend that mana twice in a turn, which is why untap effects turn up in so many infinite combos. Seedborn MuseOpen the Untapper pageTap / Untap LoopsCards that untap your permanents, so a creature or land can be used twice in one turn. Some untap effects create endless loops that win the game.Open the Tap / Untap Loops page