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Amazing Spider-Girl

Amazing Spider-Girl

Legendary Creature — Spider Human Hero

Amazing Spider-Girl wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Heroes, Humans or Spiders.

  • Mana cost3 genericwhitewhite
  • White ()
  • Power / toughness5 / 4
  • RarityRare

Web-slinging 2 genericwhite (You may cast this spell for 2 genericwhite if you also return a tapped creature you control to its owner's hand.)

Flying, vigilance

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Cards That Fit Amazing Spider-Girl

Picked for what they do in Amazing Spider-Girl's deck. When two cards do the same job, the one with the lower comes first. All of them fit Amazing Spider-Girl's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Amazing Spider-Girl does6

The 6 Cards

Similar Commanders

Commanders that share the most with Amazing Spider-Girl, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page