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Ant-Man, Reformed Rogue

Ant-Man, Reformed Rogue

Legendary Creature — Human Rogue Hero

Ant-Man wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Heroes, Humans or Rogues.

  • Mana cost2 genericgreen or blue
  • Blue, Green ()
  • Power / toughness2 / 3
  • RarityUncommon

Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn.

Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn.

Whenever Ant-Man deals combat damage to a player, draw a card.

Build a deck with Ant-Man Find it in the app

Archetypes
Themes

Cards That Fit Ant-Man, Reformed Rogue

Picked for what they do in Ant-Man's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ant-Man's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Ant-Man, Reformed Rogue does6

The 6 Cards

Similar Commanders

Commanders that share the most with Ant-Man, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page