- Commander Nexus
- Commanders
- The Pride of Hull Clade
Command zone
The Pride of Hull Clade
Legendary Creature — Crocodile Elk Turtle
The Pride of Hull Clade wants a deck that plays cheap creatures and attacks from the first turns. It also suits a deck that makes an army of small creatures and attacks with all of them.
- Mana cost
- Blue, Green ()
- Power / toughness2 / 15
- RarityMythic
This spell costs less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
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- Themes
-
- Crocodiles
- Defender / Walls
- Elk
- Turtles
Cards That Fit The Pride of Hull Clade
Picked for what they do in The Pride of Hull Clade's deck. When two cards do the same job, the one with the lower comes first. All of them fit The Pride of Hull Clade's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Rulings for The Pride of Hull Clade
explain how The Pride of Hull Clade works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If the target of The Pride of Hull Clade's last ability deals combat damage to a player but leaves the battlefield before the granted triggered ability resolves, use its toughness as it last existed on the battlefield to determine how many cards to draw.
Once you announce you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to reduce the total toughness of creatures you control.
Once you determine the cost to cast The Pride of Hull Clade, you may activate mana abilities to pay that cost. If the total toughness of creatures you control changes while activating mana abilities, the cost to cast The Pride of Hull Clade remains what you previously determined.
The first step of casting a spell is to move it to the stack. If this causes the total toughness of creatures you control to change (perhaps because you control a creature whose toughness is determined by the number of cards in your hand), that new toughness will be used to determine the cost reduction.
The Pride of Hull Clade's cost reduction ability can't reduce the total cost to cast the spell below {G}.
The Pride of Hull Clade's mana value doesn't change no matter what the total toughness of creatures you control is.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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