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Arcades Sabboth

Arcades Sabboth

Legendary Creature — Elder Dragon

Arcades Sabboth wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Dragons or Elders.

  • Mana cost2 genericgreengreenwhitewhiteblueblue
  • White, Blue, Green ()
  • Power / toughness7 / 7
  • RarityRare

Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay greenwhiteblue.

Each untapped creature you control gets +0/+2 as long as it's not attacking.

white: Arcades Sabboth gets +0/+1 until end of turn.

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Archetypes
Themes

Cards That Fit Arcades Sabboth

Picked for what they do in Arcades Sabboth's deck. When two cards do the same job, the one with the lower comes first. All of them fit Arcades Sabboth's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Arcades Sabboth does6

The 6 Cards

Rulings for Arcades Sabboth

explain how Arcades Sabboth works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Dec 2022

As long as Arcades Sabboth is untapped and isn’t attacking, it gets +0/+2 from its own third ability.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Arcades Sabboth, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUGPlayers write colors as letters: W for white, U for blue, G for green. Blue is U because B was already taken by black.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page