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Kestia, the Cultivator

Kestia, the Cultivator

Legendary Enchantment Creature — Nymph

Kestia wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Nymphs.

  • Mana cost1 genericgreenwhiteblue
  • White, Blue, Green ()
  • Power / toughness4 / 4
  • RarityMythic

Bestow 3 genericgreenwhiteblue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Enchanted creature gets +4/+4.

Whenever an enchanted creature or enchantment creature you control attacks, draw a card.

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Archetypes
Themes
  • Nymphs

Cards That Fit Kestia, the Cultivator

Picked for what they do in Kestia's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kestia's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Kestia, the Cultivator does6

The 6 Cards

Rulings for Kestia, the Cultivator

explain how Kestia works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 13 Jul 2018

A spell with bestow is either a creature spell or an Aura spell. It's never both. Similarly, a permanent with bestow is either a creature or an Aura, but not both.

Wizards of the Coast 13 Jul 2018

Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.

Wizards of the Coast 13 Jul 2018

Bestow is an alternative cost to cast the spell with bestow. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."

Wizards of the Coast 13 Jul 2018

If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.

Wizards of the Coast 13 Jul 2018

If an enchanted enchantment creature attacks, you draw only one card for it.

Wizards of the Coast 13 Jul 2018

If multiple enchanted or enchantment creatures you control attack, you draw that many cards.

Wizards of the Coast 13 Jul 2018

The phrase "you control" applies to both "enchanted creature" and "enchantment creature." That is, Kestia's ability triggers when an enchanted creature you control attacks, not any player's enchanted creature.

Wizards of the Coast 13 Jul 2018

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a bestow cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

Wizards of the Coast 13 Jul 2018

Unlike other Aura spells, an Aura spell with bestow still resolves if its target is illegal. Instead of entering the battlefield as an Aura, the effect making it an Aura spell ends, it loses enchant creature, and it resolves and enters the battlefield as an enchantment creature.

Wizards of the Coast 13 Jul 2018

Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if the enchanted creature leaves the battlefield or becomes an illegal creature for the Aura to enchant. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.

10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kestia, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUGPlayers write colors as letters: W for white, U for blue, G for green. Blue is U because B was already taken by black.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageAlternative CostLets you cast a spell by paying some other cost instead of its mana cost, like life, a card from your hand, or nothing at all.Open the Alternative Cost page