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Arni Brokenbrow

Arni Brokenbrow

Legendary Creature — Human Berserker

Arni Brokenbrow wants a deck that makes huge amounts of mana for giant spells. It also works in a deck built around Berserkers or Humans.

  • Mana cost2 genericred
  • Red ()
  • Power / toughness3 / 3
  • RarityRare

Haste

Boast — 1 generic: You may have Arni's base power become 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

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Archetypes
Themes
  • Berserkers
  • Humans
Tags

Cards That Fit Arni Brokenbrow

Picked for what they do in Arni Brokenbrow's deck. When two cards do the same job, the one with the lower comes first. All of them fit Arni Brokenbrow's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Arni Brokenbrow does6

The 6 Cards

Rulings for Arni Brokenbrow

explain how Arni Brokenbrow works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 5 Feb 2021

A boast ability can be activated at any point after the creature with that ability has been declared as an attacker. This can be before blockers are declared, after blockers are declared but before combat damage is dealt, during combat after combat damage is dealt, during the postcombat main phase, during the end step, or, in some unusual cases, during the cleanup step.

Wizards of the Coast 5 Feb 2021

Any effects that modify Arni Brokenbrow's power without setting it to a specific value will apply after Arni's base power is set, regardless of the order in which those effects were created. The same is true of counters that modify Arni's power.

Wizards of the Coast 5 Feb 2021

Arni Brokenbrow's new base power is set to the 1 plus the actual power of the other creature you control with the highest power, not that creature's base power. If that creature's power changes after the boast ability has resolved, Arni's power is unaffected.

Wizards of the Coast 5 Feb 2021

If a creature with a boast ability is put onto the battlefield attacking, it was never declared as an attacker. Its boast ability can't be activated that turn.

Wizards of the Coast 5 Feb 2021

If an effect adds additional combat phases to a turn and a creature with a boast ability attacks more than once during that turn, its boast ability can still be activated only once.

Wizards of the Coast 5 Feb 2021

If it's not your turn and you gain control of a creature with a boast ability after that creature attacked, you can activate that creature's boast ability if it hasn't been activated yet that turn.

Wizards of the Coast 5 Feb 2021

In some unfortunate cases, the greatest power among other creatures you control may be negative. For example, if that greatest power is -3, you could change Arni's base power to -2 until end of turn. Arni strenuously objects to this course of action.

Wizards of the Coast 5 Feb 2021

The greatest power among other creatures you control is determined as the boast ability resolves. You choose at that time whether you'd like to change Arni Brokenbrow's base power. If you control no other creatures at that time, you can change Arni's base power to 1 until end of turn. Arni objects to this course of action.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Arni Brokenbrow, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.Big ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets mean