- Commander Nexus
- Commanders
- Goddric, Cloaked Reveler
Command zone
Goddric, Cloaked Reveler
Legendary Creature — Human Noble
Goddric wants a deck that makes huge amounts of mana for giant spells. It also works in a deck built around Humans or Nobles.
- Mana cost
- Red ()
- Power / toughness3 / 3
- RarityRare
Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (He loses all other creature types.)
Cards That Fit Goddric, Cloaked Reveler
Picked for what they do in Goddric's deck. When two cards do the same job, the one with the lower comes first. All of them fit Goddric's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Goddric, Cloaked Reveler does6
Rulings for Goddric, Cloaked Reveler
explain how Goddric works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.
Each celebration ability has a different effect.
Goddric's activated ability affects only Dragons you control at the time it resolves. Any Dragons that come under your control later in the turn won't be affected.
If an effect causes Goddric to lose all abilities during a turn in which it has already become a Dragon, he's still a Dragon creature with base power and toughness 4/4.
Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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