- Commander Nexus
- Commanders
- Arvinox, the Mind Flail
Command zone
Arvinox, the Mind Flail
Legendary Enchantment Creature — Horror
Arvinox wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Horrors.
- Mana cost
- Black ()
- Power / toughness9 / 9
- RarityMythic
Arvinox isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
Cards That Fit Arvinox, the Mind Flail
Picked for what they do in Arvinox's deck. When two cards do the same job, the one with the lower comes first. All of them fit Arvinox's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Arvinox, the Mind Flail does6
Rulings for Arvinox, the Mind Flail
explain how Arvinox works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
For the purposes of deck construction, format legality, and all rules, abilities, and effects that refer to a card’s name, this card’s name is the same as that of Mind Flayer, the Shadow.
1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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