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Arvinox, the Mind Flail

Arvinox, the Mind Flail

Legendary Enchantment Creature — Horror

Arvinox wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Horrors.

  • Mana cost4 genericblackblackblack
  • Black ()
  • Power / toughness9 / 9
  • RarityMythic

Arvinox isn't a creature unless you control three or more permanents you don't own.

At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.

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Archetypes
Themes

Cards That Fit Arvinox, the Mind Flail

Picked for what they do in Arvinox's deck. When two cards do the same job, the one with the lower comes first. All of them fit Arvinox's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Arvinox, the Mind Flail does6

The 6 Cards

Rulings for Arvinox, the Mind Flail

explain how Arvinox works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Nov 2024

For the purposes of deck construction, format legality, and all rules, abilities, and effects that refer to a card’s name, this card’s name is the same as that of Mind Flayer, the Shadow.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Arvinox, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.TheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft page