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Blim, Comedic Genius

Blim, Comedic Genius

Legendary Creature — Imp

Blim wants a deck that helps every player at the table, itself included. It also suits a deck that steals its opponents' creatures and spells.

  • Mana cost2 genericblackred
  • Black, Red ()
  • Power / toughness4 / 3
  • RarityRare

Flying

Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.

Build a deck with Blim Find it in the app

Themes
  • Imps

Cards That Fit Blim, Comedic Genius

Picked for what they do in Blim's deck. When two cards do the same job, the one with the lower comes first. All of them fit Blim's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Blim, Comedic Genius

explain how Blim works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2020

If the target permanent you control is an illegal target by the time Blim's ability tries to resolve, the ability doesn't resolve. The other player doesn't gain control of your permanent, and no one loses life or discards cards.

Wizards of the Coast 10 Nov 2020

Players lose life and discard cards for all permanents they control but don't own, not just the ones they received from you.

Wizards of the Coast 10 Nov 2020

The control-change effect of Blim's ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Blim leaves the battlefield. In a multiplayer game, it does expire if the current controller leaves the game.

Wizards of the Coast 10 Nov 2020

The player who was dealt damage can't refuse your generous gift. That would be rude.

Wizards of the Coast 10 Nov 2020

You choose which permanent the player gains control of, not the player who was dealt damage.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Blim, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.Group HugGroup Hug decks give every player extra cards, mana or life, making friends at the table while they quietly work toward their own win. The trick is to be the player best placed to use all that extra.Open the Group Hug pageOpponent DiscardMakes opponents discard cards from their hands. In a format where everyone starts with seven and refills slowly, stripping a hand can be harder to recover from than losing a creature. Windfall, Sword of Feast and FamineOpen the Opponent Discard pageDonateGives an opponent control of one of your own permanents. Sometimes the gift is generous, sometimes it is a cursed object; either way the card changes hands on purpose. Zedruu the Greathearted, Akroan Horse, Harmless OfferingOpen the Donate pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft pageTheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageLife DrainAn opponent loses life and you gain that life from the same effect. Blood Artist, Zulaport Cutthroat. It lets Aristocrats decks win without ever attacking. Every drain card is also tagged Life Gain; this tag is the part where the life comes out of somebody.Open the Life Drain pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageAristocratsAristocrats decks sacrifice their own creatures on purpose and profit every time one dies, often by draining life from each opponent. A sacrifice outlet, a card that lets you sacrifice whenever you like, decides when that happens.Open the Aristocrats page