- Commander Nexus
- Commanders
- Tinybones, the Pickpocket
Command zone
Tinybones, the Pickpocket
Legendary Creature — Skeleton Rogue
Tinybones wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Rogues or Skeletons.
- Mana cost
- Black ()
- Power / toughness1 / 1
- RarityMythic
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Cards That Fit Tinybones, the Pickpocket
Picked for what they do in Tinybones's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tinybones's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Tinybones, the Pickpocket does6
Rulings for Tinybones, the Pickpocket
explain how Tinybones works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
You choose whether to cast the target nonland permanent card as Tinybones's triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast it later in the turn. Timing restrictions based on the card's types are ignored.
1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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