Skip to content
  1. Commander Nexus
  2. Commanders
  3. Atalya, Samite Master

Command zone

Atalya, Samite Master

Atalya, Samite Master

Legendary Creature — Human Cleric

Atalya wants a deck that makes attacking it too costly, so opponents fight each other. It also works in a deck built around Clerics or Humans.

  • Mana cost3 genericwhitewhite
  • White ()
  • Power / toughness2 / 3
  • RarityRare

X, tap: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

Build a deck with Atalya Find it in the app

Archetypes
Themes

Cards That Fit Atalya, Samite Master

Picked for what they do in Atalya's deck. When two cards do the same job, the one with the lower comes first. All of them fit Atalya's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Atalya, Samite Master does6

The 6 Cards

Rulings for Atalya, Samite Master

explain how Atalya works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Oct 2004

Cost modifiers which add a cost are not restricted to only white mana.

Wizards of the Coast 4 Oct 2004

Spending only white mana applies to the ability regardless of which mode you choose.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Atalya, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.PillowfortPillowfort decks make attacking you so costly or unappealing that opponents attack each other instead. Cards like Ghostly Prison make a player pay mana for every creature that attacks you, buying time for your own plan.Open the Pillowfort pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page