Skip to content
  1. Commander Nexus
  2. Commanders
  3. Oriss, Samite Guardian

Command zone

Oriss, Samite Guardian

Oriss, Samite Guardian

Legendary Creature — Human Cleric

Oriss wants a deck that makes attacking it too costly, so opponents fight each other. It also suits a deck that plays small creatures that make life hard for opponents.

  • Mana cost1 genericwhitewhite
  • White ()
  • Power / toughness1 / 3
  • RarityRare

tap: Prevent all damage that would be dealt to target creature this turn.

Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.

Build a deck with Oriss Find it in the app

Themes

Cards That Fit Oriss, Samite Guardian

Picked for what they do in Oriss's deck. When two cards do the same job, the one with the lower comes first. All of them fit Oriss's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Oriss, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.PillowfortPillowfort decks make attacking you so costly or unappealing that opponents attack each other instead. Cards like Ghostly Prison make a player pay mana for every creature that attacks you, buying time for your own plan.Open the Pillowfort pageAttack TaxCharges opponents mana to attack you, or stops them attacking at all. Because it sits on a permanent, it keeps working every turn rather than answering one attack. Propaganda, Ghostly PrisonOpen the Attack Tax pageHatebearA cheap creature, costing 3 mana or less, with a rule that slows everyone else down. Spells cost more, things enter tapped, or players cannot do something. It is the community's word for it, and a deck of them is a Hatebears deck. Thalia, Guardian of Thraben, Drannith Magistrate, Collector OupheOpen the Hatebear pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax pageHatebearsHatebears decks play cheap creatures that each carry a rule making life harder for opponents, such as spells costing more. Each one is small, but together they slow the whole table down while they attack.Open the Hatebears pageStaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax page