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Atarka, World Render

Atarka, World Render

Legendary Creature — Dragon

Atarka wants a deck that is built around one creature type, like Elves or Dragons. It leads the ready-made Draconic Destruction deck (2022).

  • Mana cost5 genericredgreen
  • Red, Green ()
  • Power / toughness6 / 4
  • RarityRare

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

Build a deck with Atarka Find it in the app

Archetypes
Themes

Cards That Fit Atarka, World Render

Picked for what they do in Atarka's deck. When two cards do the same job, the one with the lower comes first. All of them fit Atarka's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Decks Led by Atarka, World Render

Atarka leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Similar Commanders

Commanders that share the most with Atarka, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageDragonsDragons are big flying creatures, most often red.Open the Dragons page