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Thrakkus the Butcher

Thrakkus the Butcher

Legendary Creature — Dragon Peasant

Thrakkus the Butcher wants a deck that deals damage straight to its opponents. It also suits a deck that is built around one creature type, like Elves or Dragons.

  • Mana cost3 genericredgreen
  • Red, Green ()
  • Power / toughness3 / 4
  • RarityUncommon

Trample

Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.

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Archetypes

Cards That Fit Thrakkus the Butcher

Picked for what they do in Thrakkus the Butcher's deck. When two cards do the same job, the one with the lower comes first. All of them fit Thrakkus the Butcher's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Thrakkus the Butcher

explain how Thrakkus the Butcher works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Jun 2022

To double a creature's power, that creature gets +X/+0, where X is the power of that creature as the triggered ability resolves.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Thrakkus the Butcher, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.BurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageDamage DoublerIncreases damage that is already being dealt, usually doubling it. It turns an attack that was survivable into one that is not. Twinflame TyrantOpen the Damage Doubler pageTypal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageDragonsDragons are big flying creatures, most often red.Open the Dragons page