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Feather, Radiant Arbiter

Feather, Radiant Arbiter

Legendary Creature — Angel

Feather, Radiant Arbiter wants a deck that casts lots of instant and sorcery spells. It also works in a deck built around Angels.

  • Mana costredwhitewhite
  • White, Red ()
  • Power / toughness4 / 3
  • RarityMythic

Flying, lifelink

Whenever you cast a noncreature spell that targets only Feather, you may choose any number of other creatures that spell could target and pay 2 generic for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)

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Archetypes
Themes

Cards That Fit Feather, Radiant Arbiter

Picked for what they do in Feather's deck. When two cards do the same job, the one with the lower comes first. All of them fit Feather's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Feather, Radiant Arbiter does6

The 6 Cards

Rulings for Feather, Radiant Arbiter

explain how Feather works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Feb 2024

Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.

Wizards of the Coast 2 Feb 2024

Feather, Radiant Arbiter's ability triggers whenever you cast a noncreature spell that targets only Feather and no other object or player.

Wizards of the Coast 2 Feb 2024

If a permanent spell is copied, the copies are put onto the battlefield as a token as the spell resolves rather than putting the copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.

Wizards of the Coast 2 Feb 2024

If the spell that's copied has an X whose value was determined as it was cast, the copies have the same value of X.

Wizards of the Coast 2 Feb 2024

If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. You can't choose different modes.

Wizards of the Coast 2 Feb 2024

If you cast a noncreature spell that has multiple targets, but it's targeting Feather, Radiant Arbiter with all of them, Feather's last ability will trigger. In that case, each of those copies will also only target one of the chosen creatures.

Wizards of the Coast 2 Feb 2024

The copies created by Feather, Radiant Arbiter's last ability are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (like Feather's own ability) won't trigger.

Wizards of the Coast 2 Feb 2024

The token that a resolving copy of a permanent spell becomes isn't "created" and won't interact with abilities that care about tokens being created, such as that of Case of the Pilfered Proof.

Wizards of the Coast 2 Feb 2024

You can't choose to pay any alternative or additional costs for the copies. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

Wizards of the Coast 2 Feb 2024

You control all the copies, and you choose the order the copies are put on the stack. The original spell will be on the stack beneath those copies and will resolve last.

10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Feather, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpell CopyingCopies a spell or an ability. The copy is not cast, so it costs nothing extra and does not set off cards that care about casting a spell. Reverberate, Storm-Kiln ArtistOpen the Spell Copying pageSpellslingerRewards you for casting instants and sorceries, usually triggering each time you cast one. Storm-Kiln Artist, GuttersnipeOpen the Spellslinger pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page