- Commander Nexus
- Commanders
- Feather, Radiant Arbiter
Command zone
Feather, Radiant Arbiter
Legendary Creature — Angel
Feather, Radiant Arbiter wants a deck that casts lots of instant and sorcery spells. It also works in a deck built around Angels.
- Mana cost
- White, Red ()
- Power / toughness4 / 3
- RarityMythic
Flying, lifelink
Whenever you cast a noncreature spell that targets only Feather, you may choose any number of other creatures that spell could target and pay for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)
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- Archetypes
- Themes
Cards That Fit Feather, Radiant Arbiter
Picked for what they do in Feather's deck. When two cards do the same job, the one with the lower comes first. All of them fit Feather's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Feather, Radiant Arbiter does6
Rulings for Feather, Radiant Arbiter
explain how Feather works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.
Feather, Radiant Arbiter's ability triggers whenever you cast a noncreature spell that targets only Feather and no other object or player.
If a permanent spell is copied, the copies are put onto the battlefield as a token as the spell resolves rather than putting the copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.
If the spell that's copied has an X whose value was determined as it was cast, the copies have the same value of X.
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. You can't choose different modes.
If you cast a noncreature spell that has multiple targets, but it's targeting Feather, Radiant Arbiter with all of them, Feather's last ability will trigger. In that case, each of those copies will also only target one of the chosen creatures.
The copies created by Feather, Radiant Arbiter's last ability are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (like Feather's own ability) won't trigger.
The token that a resolving copy of a permanent spell becomes isn't "created" and won't interact with abilities that care about tokens being created, such as that of Case of the Pilfered Proof.
You can't choose to pay any alternative or additional costs for the copies. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
You control all the copies, and you choose the order the copies are put on the stack. The original spell will be on the stack beneath those copies and will resolve last.
10 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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