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Averna, the Chaos Bloom

Averna, the Chaos Bloom

Legendary Creature — Elemental Shaman

Averna wants a deck that casts extra spells for free off the top of its deck. It also works in a deck built around Elementals or Shaman.

  • Mana costgreenbluered
  • Blue, Red, Green ()
  • Power / toughness4 / 2
  • RarityRare

As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)

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Archetypes

Cards That Fit Averna, the Chaos Bloom

Picked for what they do in Averna's deck. When two cards do the same job, the one with the lower comes first. All of them fit Averna's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Averna, the Chaos Bloom does6

The 6 Cards

Rulings for Averna, the Chaos Bloom

explain how Averna works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2020

Averna's ability isn't the same as playing a land. You may do this even if you've already played a land during your turn and even if it isn't your turn at all.

Wizards of the Coast 10 Nov 2020

If you don't cast the nonland card you reveal, or if you don't reveal any nonland cards with lesser mana value, you can still put a land card onto the battlefield before you finish cascading.

Wizards of the Coast 18 Jun 2021

A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

Wizards of the Coast 18 Jun 2021

Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.

Wizards of the Coast 18 Jun 2021

Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.

Wizards of the Coast 18 Jun 2021

If a spell with cascade is countered, the cascade ability will still resolve normally.

Wizards of the Coast 18 Jun 2021

If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Wizards of the Coast 18 Jun 2021

If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.

Wizards of the Coast 18 Jun 2021

The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.

Wizards of the Coast 18 Jun 2021

When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.

Wizards of the Coast 18 Jun 2021

You exile the cards face up. All players will be able to see them.

11 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Averna, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURGPlayers write colors as letters: U for blue, R for red, G for green. Blue is U because B was already taken by black.Cascade/Free CastCascade decks cast extra spells for free, straight from the top of their deck, every time they cast the right card. Cascade turns over cards from the top of your library until it hits a cheaper spell, which you may cast without paying for it.Open the Cascade/Free Cast pageFree CastCan be cast without paying its mana cost when a condition is met, often "if you control your commander". Because it costs nothing, you can still answer something after your mana is already spent. Fierce Guardianship, Deflecting SwatOpen the Free Cast pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp page