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Azula, Ruthless Firebender

Azula, Ruthless Firebender

Legendary Creature — Human Noble

Azula, Ruthless Firebender wants a deck that deals one damage at a time, again and again. It also works in a deck built around Humans or Nobles.

  • Mana cost2 genericblack
  • Black ()
  • Power / toughness3 / 3
  • RarityMythic

Firebending 1 (Whenever this creature attacks, add red. This mana lasts until end of combat.)

Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.

2 genericblack: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.

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Archetypes
Themes

Cards That Fit Azula, Ruthless Firebender

Picked for what they do in Azula's deck. When two cards do the same job, the one with the lower comes first. All of them fit Azula's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Azula, Ruthless Firebender does6

The 6 Cards

Rulings for Azula, Ruthless Firebender

explain how Azula works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."

Wizards of the Coast 2 Oct 2025

All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the second ability, from another ability, from another copy of Azula, Ruthless Firebender, and so on.

Wizards of the Coast 2 Oct 2025

Any other mana you add during combat will still be lost as normal when moving between steps of combat.

Wizards of the Coast 2 Oct 2025

Firebending abilities aren't mana abilities. They use the stack and can be responded to.

Wizards of the Coast 2 Oct 2025

Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

Wizards of the Coast 2 Oct 2025

Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

Wizards of the Coast 2 Oct 2025

The experience counter goes on you, the player, not on Azula. You will keep that counter even if Azula, Ruthless Firebender dies.

7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Azula, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.PingersPinger decks deal one damage at a time, again and again, to pick off small creatures and wear opponents down. The damage usually comes from creatures you tap to deal 1 damage, or from cards that deal damage whenever something happens.Open the Pingers pageRepeatable DamageDeals damage again and again rather than once. It comes from an activated ability you can use every turn, or a trigger that fires whenever something happens. Walking Ballista, Impact TremorsOpen the Repeatable Damage pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling page