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Gideon the Oathless

Gideon the Oathless

Legendary Creature — Human Mercenary

Gideon the Oathless wants a deck that plays lots of planeswalkers and keeps them safe. It also suits a deck that deals one damage at a time, again and again.

  • Mana cost2 genericblack
  • Black ()
  • Power / toughness3 / 3
  • RarityRare

Ward—Discard a card.

Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player.

Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.

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Themes
  • Humans
  • Mercenaries

Cards That Fit Gideon the Oathless

Picked for what they do in Gideon the Oathless's deck. When two cards do the same job, the one with the lower comes first. All of them fit Gideon the Oathless's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Gideon the Oathless, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.SuperfriendsSuperfriends decks play lots of planeswalkers and protect them so they can use their abilities turn after turn. A planeswalker stays in play and uses one ability each turn by adding or removing loyalty counters; opponents can attack it to knock those counters off.Open the Superfriends pagePlaneswalker PayoffRewards you for having planeswalkers. A planeswalker is an ally that stays in play and uses one ability each turn by adding or removing loyalty counters. These cards protect your planeswalkers, give them extra loyalty, or let you use their abilities more often.Open the Planeswalker Payoff pageRepeatable DamageDeals damage again and again rather than once. It comes from an activated ability you can use every turn, or a trigger that fires whenever something happens. Walking Ballista, Impact TremorsOpen the Repeatable Damage pagePingersPinger decks deal one damage at a time, again and again, to pick off small creatures and wear opponents down. The damage usually comes from creatures you tap to deal 1 damage, or from cards that deal damage whenever something happens.Open the Pingers pageETB PayoffRewards you whenever your permanents enter the battlefield. It either gives you something for each arrival or makes their 'when this enters' abilities happen twice. Impact Tremors, PanharmoniconOpen the ETB Payoff pageBurnDeals damage directly, to creatures or to players. Because it can hit a player as easily as a creature, the same card can remove a blocker or finish off an opponent. Lightning Bolt, Blasphemous ActOpen the Burn pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard pageBlink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page