- Commander Nexus
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- Baird, Argivian Recruiter
Command zone
Baird, Argivian Recruiter
Legendary Creature — Human Soldier
Baird wants a deck that makes an army of small creatures and attacks with all of them. It also works in a deck built around Humans or Soldiers.
- Mana cost
- White, Red ()
- Power / toughness2 / 2
- RarityUncommon
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Cards That Fit Baird, Argivian Recruiter
Picked for what they do in Baird's deck. When two cards do the same job, the one with the lower comes first. All of them fit Baird's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Baird, Argivian Recruiter
explain how Baird works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness.
Normally, a creature’s base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature’s power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature’s power and/or toughness without setting them, that is not included when determining its base power and toughness.
Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power and toughness.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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