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Baldin, Century Herdmaster

Baldin, Century Herdmaster

Legendary Creature — Human Warrior

Baldin wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Humans or Warriors.

  • Mana cost4 genericwhitewhite
  • White ()
  • Power / toughness0 / 7
  • RarityRare

During your turn, each creature assigns combat damage equal to its toughness rather than its power.

Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.

Build a deck with Baldin Find it in the app

Archetypes
Themes

Cards That Fit Baldin, Century Herdmaster

Picked for what they do in Baldin's deck. When two cards do the same job, the one with the lower comes first. All of them fit Baldin's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Baldin, Century Herdmaster does6

The 6 Cards

Rulings for Baldin, Century Herdmaster

explain how Baldin works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 8 Nov 2024

For the purposes of deck construction, format legality, and all rules, abilities, and effects that refer to a card’s name, this card’s name is the same as that of E. Honda, Sumo Champion.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Baldin, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageToughness CombatLets creatures deal combat damage equal to their toughness instead of their power. It turns defensive creatures with big toughness into real attackers. Doran, the Siege Tower, Assault FormationOpen the Toughness Combat page