Skip to content
  1. Commander Nexus
  2. Commanders
  3. Bartel Runeaxe

Command zone

Bartel Runeaxe

Bartel Runeaxe

Legendary Creature — Giant Warrior

Bartel Runeaxe wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Giants or Warriors.

  • Mana cost3 genericblackredgreen
  • Black, Red, Green ()
  • Power / toughness6 / 5
  • RarityRare

Vigilance

Bartel Runeaxe can't be the target of Aura spells.

Build a deck with Bartel Runeaxe Find it in the app

Archetypes

Cards That Fit Bartel Runeaxe

Picked for what they do in Bartel Runeaxe's deck. When two cards do the same job, the one with the lower comes first. All of them fit Bartel Runeaxe's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Bartel Runeaxe does6

The 6 Cards

Rulings for Bartel Runeaxe

explain how Bartel Runeaxe works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Oct 2004

Bartel Runeaxe can be targeted by the abilities of enchantments, including Auras.

Wizards of the Coast 4 Oct 2004

This card can be enchanted by moving Auras onto it. The “can’t be the target” text is different from “can’t be enchanted” in that it only applies to Aura spells when they are being cast.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Bartel Runeaxe, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRGPlayers write colors as letters: B for black, R for red, G for green.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageCombat KeywordsA creature whose only abilities are simple combat keywords, like deathtouch, first strike, vigilance or defender. This tag sets them apart from vanilla creatures, which have no abilities at all. Deadly Recluse, Typhoid RatsOpen the Combat Keywords page