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Zilortha, Strength Incarnate

Zilortha, Strength Incarnate

Legendary Creature — Dinosaur

Zilortha wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Dinosaurs.

  • Mana cost3 genericredgreen
  • Red, Green ()
  • Power / toughness7 / 3
  • RarityRare

Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

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Archetypes
Themes

Cards That Fit Zilortha, Strength Incarnate

Picked for what they do in Zilortha's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zilortha's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

Does what Zilortha, Strength Incarnate does6

The 6 Cards

Rulings for Zilortha, Strength Incarnate

explain how Zilortha works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 17 Apr 2020

A creature with 0 power isn’t destroyed unless it has at least 1 damage marked on it.

Wizards of the Coast 17 Apr 2020

A creature with 0 toughness is put into its owner’s graveyard. This state-based action isn’t a consequence of damage, so Zilortha doesn’t affect it.

Wizards of the Coast 17 Apr 2020

Any time the game is checking whether damage is lethal or if a creature should be destroyed for having lethal damage marked on it, use the power of your creatures rather than their toughness to check the damage against. This includes being assigned trample damage, damage from Flame Spill, and so on.

Wizards of the Coast 17 Apr 2020

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Zilortha enters or leaves the battlefield during that turn.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Zilortha, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageCombat KeywordsA creature whose only abilities are simple combat keywords, like deathtouch, first strike, vigilance or defender. This tag sets them apart from vanilla creatures, which have no abilities at all. Deadly Recluse, Typhoid RatsOpen the Combat Keywords page