- Commander Nexus
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- Zilortha, Strength Incarnate
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Zilortha, Strength Incarnate
Legendary Creature — Dinosaur
Zilortha wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Dinosaurs.
- Mana cost
- Red, Green ()
- Power / toughness7 / 3
- RarityRare
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
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Cards That Fit Zilortha, Strength Incarnate
Picked for what they do in Zilortha's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zilortha's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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plan6
Does what Zilortha, Strength Incarnate does6
Rulings for Zilortha, Strength Incarnate
explain how Zilortha works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A creature with 0 power isn’t destroyed unless it has at least 1 damage marked on it.
A creature with 0 toughness is put into its owner’s graveyard. This state-based action isn’t a consequence of damage, so Zilortha doesn’t affect it.
Any time the game is checking whether damage is lethal or if a creature should be destroyed for having lethal damage marked on it, use the power of your creatures rather than their toughness to check the damage against. This includes being assigned trample damage, damage from Flame Spill, and so on.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Zilortha enters or leaves the battlefield during that turn.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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