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Bell Borca, Spectral Sergeant

Bell Borca, Spectral Sergeant

Legendary Creature — Spirit Soldier

Bell Borca wants a deck that plays sturdy creatures that also deal with opponents' cards. It also works in a deck built around Library Manipulation, Soldiers or Spirits.

  • Mana cost2 genericredwhite
  • White, Red ()
  • Power / toughness* / 5
  • RarityRare

Note the mana value of each card as it's put into exile.

Bell Borca's power is equal to the greatest number noted for it this turn.

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

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Archetypes

Cards That Fit Bell Borca, Spectral Sergeant

Picked for what they do in Bell Borca's deck. When two cards do the same job, the one with the lower comes first. All of them fit Bell Borca's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Bell Borca, Spectral Sergeant

explain how Bell Borca works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2020

Bell Borca notes mana values only if it's on the battlefield as a card is put into exile.

Wizards of the Coast 10 Nov 2020

If a card in exile has {X} in its mana cost, X is considered to be 0.

Wizards of the Coast 10 Nov 2020

If you don't play the exiled card, it remains exiled.

Wizards of the Coast 10 Nov 2020

Look at the card in exile, not its previous zone, to determine its mana value.

Wizards of the Coast 10 Nov 2020

While not on the battlefield, and before any cards are noted for it each turn, Bell Borca's power is 0.

Wizards of the Coast 10 Nov 2020

You must follow the normal timing permissions and restrictions for the card exiled by Bell Borca's last ability. If it's a land, you can't play it unless you have land plays available.

Wizards of the Coast 10 Nov 2020

You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.

7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Bell Borca, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.MidrangeMidrange decks play solid creatures that also deal with opponents' cards, attacking when it is safe and defending when it is not. They sit in the middle: slower than an all-out attacking deck, sturdier than a deck built to answer everything.Open the Midrange pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageImpulse DrawExiles cards from the top of your library and lets you play them for a short time, usually only that turn. You have to use them or lose them. Act on Impulse Prosper, Tome-BoundOpen the Impulse Draw page