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Bladewing the Risen

Bladewing the Risen

Legendary Creature — Zombie Dragon

Bladewing the Risen wants a deck that brings big creatures back from the discard pile. It also works in a deck built around Dragons or Zombies.

  • Mana cost3 genericblackblackredred
  • Black, Red ()
  • Power / toughness4 / 4
  • RarityRare

Flying

When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.

blackred: Dragon creatures get +1/+1 until end of turn.

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Archetypes

Cards That Fit Bladewing the Risen

Picked for what they do in Bladewing the Risen's deck. When two cards do the same job, the one with the lower comes first. All of them fit Bladewing the Risen's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Bladewing the Risen, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.ReanimatorReanimator decks put big creatures into their own graveyard early, then bring them back onto the battlefield without paying their cost. It gets a huge creature into play far sooner than you could afford to cast it.Open the Reanimator pageReanimationReturns a creature card from a graveyard straight to the battlefield, skipping its mana cost. That is why decks built around it put their biggest creatures into the graveyard on purpose. Named for Reanimate. Animate DeadOpen the Reanimation pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageDragonsDragons are big flying creatures, most often red.Open the Dragons pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick page