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- Alesha, Who Laughs at Fate
Command zone
Alesha, Who Laughs at Fate
Legendary Creature — Human Warrior
Alesha wants a deck that keeps making its creatures bigger turn after turn. It also suits a deck that brings big creatures back from the discard pile.
- Mana cost
- Black, Red ()
- Power / toughness2 / 2
- RarityRare
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
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- Archetypes
- Themes
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- Humans
- Warriors
Cards That Fit Alesha, Who Laughs at Fate
Picked for what they do in Alesha's deck. When two cards do the same job, the one with the lower comes first. All of them fit Alesha's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Alesha, Who Laughs at Fate
explain how Alesha works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If another effect causes Alesha's power to be less than the mana value of the target card as its last ability tries to resolve, it won't resolve and none of its effects will happen.
If the mana cost of a creature card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.
Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
Some raid abilities trigger at the beginning of your end step. These abilities trigger if you attacked with a creature that turn, even if the permanent with that raid ability wasn't on the battlefield when you attacked.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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