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Bonny Pall, Clearcutter

Bonny Pall, Clearcutter

Legendary Creature — Giant Scout

Bonny Pall wants a deck that gets a reward every time it plays a land. It also works in a deck built around Giants, Legends Matter or Scouts.

  • Mana cost3 genericgreenblueblue
  • Blue, Green ()
  • Power / toughness6 / 5
  • RarityRare

Reach

When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."

Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

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Archetypes

Cards That Fit Bonny Pall, Clearcutter

Picked for what they do in Bonny Pall's deck. When two cards do the same job, the one with the lower comes first. All of them fit Bonny Pall's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Bonny Pall, Clearcutter

explain how Bonny Pall works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 Apr 2024

Beau's power and toughness change as the number of lands you control changes.

Wizards of the Coast 12 Apr 2024

Putting a land card onto the battlefield with Bonny Pall's last ability doesn't count as playing a land. You can put a land card onto the battlefield even if you've already played your land for the turn.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Bonny Pall, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageLand RecursionReturns land cards from your graveyard to your hand or to the battlefield, or lets you play lands from your graveyard. Lands-matter decks use it to hit a land drop every turn and to trigger Landfall again and again. Crucible of Worlds, Ramunap Excavator, Life from the LoamOpen the Land Recursion pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page