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  3. Lt. Arex, Ever-Adapting

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Lt. Arex, Ever-Adapting

Lt. Arex, Ever-Adapting

Legendary Creature — Edosian Officer

Lt. Arex wants a deck that gets a reward every time it plays a land. Its deck may only use blue and green cards, plus colorless ones.

  • Mana cost5 genericgreenblue
  • Blue, Green ()
  • Power / toughness* / *
  • RarityRare

Trample

Strange new worlds — Lt. Arex's power and toughness are each equal to the number of differently named lands you control.

When Lt. Arex enters, draw three cards. You may put up to three land cards from your hand onto the battlefield tapped.

Build a deck with Lt. Arex Find it in the app

Archetypes

Cards That Fit Lt. Arex, Ever-Adapting

Picked for what they do in Lt. Arex's deck. When two cards do the same job, the one with the lower comes first. All of them fit Lt. Arex's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Lt. Arex, Ever-Adapting does6

The 6 Cards

Similar Commanders

Commanders that share the most with Lt. Arex, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageExtra Land DropLets you put down more than one land in a turn. The normal limit is exactly one, so this both accelerates your mana and switches on everything that triggers when a land enters play. Exploration, Azusa, Lost but Seeking, Oracle of Mul DayaOpen the Extra Land Drop pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp page