- Commander Nexus
- Commanders
- Braids, Cabal Minion
Command zone
Braids, Cabal Minion
Legendary Creature — Human Minion
Braids wants a deck that slows the whole table down with rules everyone must follow. It also suits a deck that gives up its own cards on purpose to get something back.
- Mana cost
- Black ()
- Power / toughness2 / 2
- RarityRare
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
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- Themes
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- Humans
- Minions
Cards That Fit Braids, Cabal Minion
Picked for what they do in Braids's deck. When two cards do the same job, the one with the lower comes first. All of them fit Braids's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Braids, Cabal Minion
explain how Braids works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
At the beginning of your upkeep, triggered abilities you control will resolve after triggered abilities your opponents control. If an opponent controls Braids and you control a triggered ability that puts a permanent onto the battlefield, you won't be able to sacrifice that permanent to satisfy Braids's ability.
1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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