- Commander Nexus
- Commanders
- Ashling, the Extinguisher
Command zone
Ashling, the Extinguisher
Legendary Creature — Elemental Shaman
Ashling wants a deck that gives up its own cards on purpose to get something back. It also suits a deck that slows the whole table down with rules everyone must follow.
- Mana cost
- Black ()
- Power / toughness4 / 4
- RarityRare
Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
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- Themes
Cards That Fit Ashling, the Extinguisher
Picked for what they do in Ashling's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ashling's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for Ashling, the Extinguisher
explain how Ashling works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
The target of the ability is chosen when Ashling's ability is put on the stack. When the ability resolves, the player dealt combat damage by Ashling sacrifices that creature if they still control it. Neither regeneration nor indestructible can save a creature from being sacrificed.
1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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