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Anowon, the Ruin Sage

Anowon, the Ruin Sage

Legendary Creature — Vampire Shaman

Anowon wants a deck that gives up its own cards on purpose to get something back. It also suits a deck that slows the whole table down with rules everyone must follow.

  • Mana cost3 genericblackblack
  • Black ()
  • Power / toughness4 / 3
  • RarityRare

At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.

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Archetypes

Cards That Fit Anowon, the Ruin Sage

Picked for what they do in Anowon's deck. When two cards do the same job, the one with the lower comes first. All of them fit Anowon's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Anowon, the Ruin Sage

explain how Anowon works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Mar 2010

If a player controls no creatures, or if all creatures a player controls are Vampires, that player simply doesn't sacrifice anything.

Wizards of the Coast 1 Mar 2010

When the triggered ability resolves, first you choose which creature you'll sacrifice (if you control any non-Vampire creatures), then each other player in turn order does the same, then all chosen creatures are sacrificed at the same time.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Anowon, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.SacrificeSacrifice decks give up their own creatures, Treasures and other cards on purpose and get something back each time. A sacrifice outlet, a card that lets you sacrifice whenever you want, is the heart of the deck.Open the Sacrifice pageForced SacrificeMakes opponents sacrifice their own permanents. Because they choose what to lose, it gets around protection and hexproof that ordinary removal cannot touch. Braids, Arisen Nightmare, Living DeathOpen the Forced Sacrifice pageStaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageVampiresVampires are mostly black creatures that often gain you life, drain opponents or grow with +1/+1 counters.Open the Vampires page