Skip to content
  1. Commander Nexus
  2. Commanders
  3. Bright-Palm, Soul Awakener

Command zone

Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener

Legendary Creature — Fox Shaman

Bright-Palm wants a deck that keeps making its creatures bigger turn after turn. It leads the ready-made Call for Backup deck (2023).

  • Mana cost1 genericredgreenwhite
  • White, Red, Green ()
  • Power / toughness4 / 3
  • RarityMythic

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

Build a deck with Bright-Palm Find it in the app

Archetypes
Themes

Cards That Fit Bright-Palm, Soul Awakener

Picked for what they do in Bright-Palm's deck. When two cards do the same job, the one with the lower comes first. All of them fit Bright-Palm's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Bright-Palm, Soul Awakener does6

The 6 Cards

Decks Led by Bright-Palm, Soul Awakener

Bright-Palm leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Bright-Palm, Soul Awakener

explain how Bright-Palm works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 14 Apr 2023

Backup confers only abilities that are actually printed below it. Any abilities that are gained by the permanent are ignored, including abilities gained due to a resolving spell or ability or copy effects.

Wizards of the Coast 14 Apr 2023

If a backup ability causes another creature to gain abilities, the creature with backup will still have those abilities.

Wizards of the Coast 14 Apr 2023

If a backup ability targets the creature with backup, that creature will get +1/+1 counters, but it won’t gain additional abilities.

Wizards of the Coast 14 Apr 2023

If a permanent enters the battlefield as a copy of a card with a backup ability or a token is created that is a copy of that card, the order of the printed abilities is maintained.

Wizards of the Coast 14 Apr 2023

The abilities that backup grants to the target creature are determined only once, at the time the ability triggers. They won’t change if the permanent with backup loses any abilities before the backup ability resolves.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Bright-Palm, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRGPlayers write colors as letters: W for white, R for red, G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter DoublerDoubles the counters being placed on your permanents: +1/+1, loyalty, charge, any kind. Counters here are the markers placed on cards, not counterspells. Doubling Season, Branching EvolutionOpen the Counter Doubler pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger page