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Byrke, Long Ear of the Law

Byrke, Long Ear of the Law

Legendary Creature — Rabbit Soldier

Byrke wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Rabbits or Soldiers.

  • Mana cost4 genericgreenwhite
  • White, Green ()
  • Power / toughness4 / 4
  • RarityMythic

Vigilance

When Byrke enters, put a +1/+1 counter on each of up to two target creatures.

Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.

Build a deck with Byrke Find it in the app

Archetypes
Themes

Cards That Fit Byrke, Long Ear of the Law

Picked for what they do in Byrke's deck. When two cards do the same job, the one with the lower comes first. All of them fit Byrke's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Byrke, Long Ear of the Law does6

The 6 Cards

Rulings for Byrke, Long Ear of the Law

explain how Byrke works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 26 Jul 2024

To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Replacement effects that modify the number of counters being placed on creatures you control, such as the effect of Branching Evolution, apply to this ability as normal.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Byrke, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWGPlayers write colors as letters: W for white, G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter DoublerDoubles the counters being placed on your permanents: +1/+1, loyalty, charge, any kind. Counters here are the markers placed on cards, not counterspells. Doubling Season, Branching EvolutionOpen the Counter Doubler pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation page