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She-Hulk, Attorney-at-Law

She-Hulk, Attorney-at-Law

Legendary Creature — Gamma Advisor Hero

She-Hulk wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Advisors, Gammas or Heroes.

  • Mana cost2 genericgreen or white
  • White, Green ()
  • Power / toughness3 / 3
  • RarityUncommon

Vigilance

Power-up — 6 genericgreen or white: Put a +1/+1 counter on She-Hulk. Then double the number of +1/+1 counters on each creature you control. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

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Archetypes
Themes

Cards That Fit She-Hulk, Attorney-at-Law

Picked for what they do in She-Hulk's deck. When two cards do the same job, the one with the lower comes first. All of them fit She-Hulk's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what She-Hulk, Attorney-at-Law does6

The 6 Cards

Similar Commanders

Commanders that share the most with She-Hulk, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWGPlayers write colors as letters: W for white, G for green.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter DoublerDoubles the counters being placed on your permanents: +1/+1, loyalty, charge, any kind. Counters here are the markers placed on cards, not counterspells. Doubling Season, Branching EvolutionOpen the Counter Doubler pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation page