- Commander Nexus
- Commanders
- Calamity, Galloping Inferno
Command zone
Calamity, Galloping Inferno
Legendary Creature — Horse Mount
Calamity wants a deck that copies the best creature on the table. It also suits a deck that makes an army of small creatures and attacks with all of them.
- Mana cost
- Red ()
- Power / toughness4 / 6
- RarityRare
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
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- Themes
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- Horses
- Mounts
Cards That Fit Calamity, Galloping Inferno
Picked for what they do in Calamity's deck. When two cards do the same job, the one with the lower comes first. All of them fit Calamity's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Rulings for Calamity, Galloping Inferno
explain how Calamity works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
"Saddle N" means "Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery."
"Saddled" isn't an ability that a creature has. It's just something true about that creature. It won't stop being saddled until the turn ends or it leaves the battlefield.
Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger. If there are any costs to have a creature attack, those costs won't apply to the tokens.
An ability that triggers when a creature "attacks while saddled" will trigger only if that creature was saddled when it was declared as an attacker.
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied creature will also work.
Creatures with saddle can attack or block as normal even if they aren't saddled.
Each of the tokens copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
If a permanent becomes a copy of a saddled Mount, the copy won't be saddled.
If the copied creature has {X} in its mana cost, X is 0.
If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.
You choose which player, planeswalker, or battle each of the tokens is attacking as it enters the battlefield. They don't have to attack the same player, planeswalker, or battle that Calamity is attacking, nor do they have to attack the same player, planeswalker, or battle as each other.
You don't have to choose the same creature both times for Calamity's triggered ability.
You may activate a permanent's saddle ability even if that permanent is already saddled.
14 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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