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Callaphe, Beloved of the Sea

Callaphe, Beloved of the Sea

Legendary Enchantment Creature — Demigod

Callaphe wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Demigods or Gods / Devotion.

  • Mana cost1 genericblueblue
  • Blue ()
  • Power / toughness* / 3
  • RarityUncommon

Callaphe's power is equal to your devotion to blue. (Each blue in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost 1 generic more to cast."

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Archetypes
Themes

Cards That Fit Callaphe, Beloved of the Sea

Picked for what they do in Callaphe's deck. When two cards do the same job, the one with the lower comes first. All of them fit Callaphe's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Callaphe, Beloved of the Sea

explain how Callaphe works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Jan 2020

An opponent’s spell that targets a single creature or enchantment you control more than once costs only {1} more to cast. An opponent’s spell that targets multiple creatures and/or enchantments you control costs {1} more for each of them.

Wizards of the Coast 24 Jan 2020

Callaphe’s last ability applies to itself as well as other creatures and enchantments you control.

Wizards of the Coast 24 Jan 2020

Callaphe’s last ability gives only one instance of the ability to creatures you control that are also enchantments.

Wizards of the Coast 24 Jan 2020

Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.

Wizards of the Coast 24 Jan 2020

Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

Wizards of the Coast 24 Jan 2020

If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

Wizards of the Coast 24 Jan 2020

If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

Wizards of the Coast 24 Jan 2020

Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.

Wizards of the Coast 24 Jan 2020

The ability that defines Callaphe’s power works in all zones, not just the battlefield.

9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Callaphe, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageEnchantment PayoffRewards you for casting or controlling enchantments, usually by drawing cards each time one enters. Sram, Senior Edificer, Eidolon of BlossomsOpen the Enchantment Payoff pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageGods / DevotionGods, and cards that count your devotion: the number of mana symbols of one color among the costs of your permanents. The Theros Gods cannot be destroyed, and only become creatures when your devotion to their color is high enough.Open the Gods / Devotion page