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Syr Elenora, the Discerning

Syr Elenora, the Discerning

Legendary Creature — Human Knight

Syr Elenora wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Humans or Knights.

  • Mana cost3 genericblueblue
  • Blue ()
  • Power / toughness* / 4
  • RarityUncommon

Syr Elenora's power is equal to the number of cards in your hand.

When Syr Elenora enters, draw a card.

Spells your opponents cast that target Syr Elenora cost 2 generic more to cast.

Build a deck with Syr Elenora Find it in the app

Archetypes
Themes

Cards That Fit Syr Elenora, the Discerning

Picked for what they do in Syr Elenora's deck. When two cards do the same job, the one with the lower comes first. All of them fit Syr Elenora's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Syr Elenora, the Discerning does6

The 6 Cards

Rulings for Syr Elenora, the Discerning

explain how Syr Elenora works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Oct 2019

The ability that defines Syr Elenora's power works in all zones, not just the battlefield.

Wizards of the Coast 4 Oct 2019

To determine the total cost of an opponent's spell that targets Syr Elenora, start with the mana cost or alternative cost that player is paying, add any cost increases (such as that of Syr Elenora's effect), then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Syr Elenora, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageStat ScalingA creature whose power and toughness count something, so it grows as the game goes on. It might count lands you control or cards in your graveyard. Craterhoof Behemoth, Psychosis CrawlerOpen the Stat Scaling pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value page