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Orysa, Tide Choreographer

Orysa, Tide Choreographer

Legendary Creature — Merfolk Bard

Orysa wants a deck that plays lots of enchantments and draws a card for each one. It also works in a deck built around Bards or Merfolk.

  • Mana cost4 genericblue
  • Blue ()
  • Power / toughness2 / 2
  • RarityUncommon

This spell costs 3 generic less to cast if creatures you control have total toughness 10 or greater.

When Orysa enters, draw two cards.

Build a deck with Orysa Find it in the app

Archetypes
Themes

Cards That Fit Orysa, Tide Choreographer

Picked for what they do in Orysa's deck. When two cards do the same job, the one with the lower comes first. All of them fit Orysa's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Orysa, Tide Choreographer does6

The 6 Cards

Rulings for Orysa, Tide Choreographer

explain how Orysa works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 20 Mar 2026

Once you determine the cost to cast Orysa, you may activate mana abilities to pay that cost. If the total toughness of creatures you control changes while activating mana abilities, the cost to cast Orysa remains what you previously determined.

Wizards of the Coast 20 Mar 2026

The first step of casting a spell is to move it to the stack. If this causes the total toughness of creatures you control to change (perhaps because you control a creature whose toughness is determined by the number of cards in your hand), that new toughness will be used to determine whether or not the cost reduction from Orysa's first ability applies.

Wizards of the Coast 20 Mar 2026

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Orysa's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Orysa, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Aura/EnchantressEnchantress decks fill the battlefield with enchantments and use cards that draw you an extra card every time you cast one. An Aura is an enchantment that attaches to something, usually a creature, and changes it.Open the Aura/Enchantress pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page